Hi, I properly baked a scene with Dx12 raytraced gpu lightmass, I migrate the result baked scene in another project , same version, but Dx11, no raytrace.
My scene opens black.
If I check all the render pass, in lighting only, its all black. other pass are fine.
Is there something to do to migrate the baked scene so it renders properly in a dx11 project without having to rebake everything?