It’s solved. It was discrepancy between client and server CMC max walk speed setting. I was changing it on server hoping it would be automatically propagated to client, but you need to set it on client as well, otherwise this happens.
It’s solved. It was discrepancy between client and server CMC max walk speed setting. I was changing it on server hoping it would be automatically propagated to client, but you need to set it on client as well, otherwise this happens.