Hi,
trying to follow this using my own meshes…>
https://docs.unrealengine.com/en-US/…lur/index.html
I have a Hull Mesh which I am using to cover a created static mesh of my wheel meshes and created a blueprint for it setting render custom depth pass to true and stencil value to 5 but when i add the MI_RadialMotionBlur I am getting some sort of blurring but it is not right?
Wondering if anyone would know what the issue is here…[perhaps a UV thing, or pivot thing?].
any help would be appreciated.
Thanks
v4.25