MI_RadialMotionBlur - whats the issue?


trying to follow this using my own meshes…>

I have a Hull Mesh which I am using to cover a created static mesh of my wheel meshes and created a blueprint for it setting render custom depth pass to true and stencil value to 5 but when i add the MI_RadialMotionBlur I am getting some sort of blurring but it is not right?

Wondering if anyone would know what the issue is here…[perhaps a UV thing, or pivot thing?].

any help would be appreciated.