MHC DDC Export wrong texture maps resolution

Summary

Despite having 8K texture maps selected in Texture Sources and downloaded before assembly, the DCC Export Assembly option exports the textures only up to 2K resolution.

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Steps to Reproduce

  1. Create a MetaHuman Character asset
  2. Set the Face Texture Sources to 8K
  3. Download Texture Sources
  4. Create Full Rig
  5. In Assembly section, select DCC Export and Assemble the character

Expected Result

DCC Export output texture maps are matching the resolution parameters as chosen in the “Texture Sources” section.

Observed Result

The resolution of output texture maps is not higher than 2K.

Platform(s)

Windows 11

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Additional Notes

I have also noticed that despite having Anim. Maps selected at 8K in MetaHuman Creator, the UE Cine Assembly outputs these as 512x512 and 1024x1024 texture maps for animated Color Maps and Wrinkle Maps respectively.