MH Animator Ingested Capture Data - Import ERROR

With UE 5.5., lots of problem to make work UE 5.4 Metahuman project.

All Ingested data about performance capture cannot be loaded !
Do we need to start from scratch ? Or does old captured face data are compatible with UE and MH 5.5 ?

Maybe you have some advice to convert old capture source data (from iphone 12 with RGB and Depth) ?

it’s hard to have to make a brand new mocap session just because we want to work on a updated version of Unreal Engine.

Thanks for the help.

I found the solution :
you can choose in Capture Source a Folder. So I choose all the ingested asset folder. Then you have to just import it all again with the Capture Manager. It replaces all the lens, depth and calibration data.