Am I right in assuming that the temporal AA used in UE4 is an implementation of Nvidia’s TXAA?

If so, does UE4’s Temporal AA work with AMD cards?

And is UE4 going to support Nvidia’s new MFAA?

Hi Lycan17 -

The Temporal AA in UE4 is our own implementation of similar mechanics used in Nvidia’s TXAA and is therefore completely compatible with AMD cards and Nvidia cards. As far as future implementation of post processing effects, our rendering team is constantly working on improvements, but the improvement must be agnostic when it comes to video cards and follow the rendering guidelines we have established for our engine.

You can see those Guidelines written out in context here and more on our Temporal AA implementation can be found here

Thank You

Eric Ketchum