Just looking for guidance on the best ways to check the performance hits that come from materials in-game.
Usually for this sort of thing I’ll just check the size of the asset, or in the case of geometry I’ll look at the tri count. But specifically for materials, how can I observe the performance costs?
at the console type ‘profilegpu’ and a new window will pop up. You can expand various categories to drill down and the find the cost of just about anything in there.
Our actual documentation website seems a bit lacking in this topic. I alerted our docs team about that but for now those videos should get you started.