Method not found: 'Void PackageStoreData.set_ZenServerStore(EpicGames.ProjectStore.ZenServerStoreData)'

update to 5.7.2, AutomationTool crashed in DebugEditor mode, in DevelopmentEditor, it not crash

CMD

BuildCookRun -Project=F:\UEProj\GcloudPatchDemo\DemoDMP.uproject -utf8output -target=DemoDMPClient -TargetPlatform=PS5 -serverconfig=Development -clientconfig=Development -Build -Cook -Pak -Stage -Package -CreateReleaseVersion=1.0.0

Error

​’AutomationTool.exe’ (CoreCLR: clrhost): Loaded ‘C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.23\System.Diagnostics.StackTrace.dll’. Skipped loading symbols. Module is optimized and the debugger option ‘Just My Code’ is enabled.

System.MissingMethodException: Method not found: ‘Void PackageStoreData.set_ZenServerStore(EpicGames.ProjectStore.ZenServerStoreData)’.

at AutomationScripts.Project.LoadPackageStoreData(ProjectParams Params, DeploymentContext SC)

at AutomationScripts.Project.DiscoverCookedFiles(ProjectParams Params, DeploymentContext SC, Boolean bAlwaysFullyScanCookDir) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1382

at AutomationScripts.Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 1966

at AutomationScripts.Project.CopyBuildToStagingDirectory(ProjectParams Params) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:line 6440

at BuildCookRun.DoBuildCookRun(ProjectParams Params) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 260

at BuildCookRun.ExecuteBuild() in F:\Code\UE5\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 43

at AutomationTool.BuildCommand.Execute() in F:\Code\UE5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 418

at AutomationTool.BuildCommand.ExecuteAsync() in F:\Code\UE5\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 427

at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 284

at AutomationTool.Automation.ExecuteAsync(List`1 CommandsToExecute, Dictionary`2 Commands) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 309

at AutomationTool.Automation.ProcessAsync(ParsedCommandLine AutomationToolCommandLine, StartupTraceListener StartupListener, HashSet`1 ScriptModuleAssemblies) in F:\Code\UE5\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 168

(see F:\Code\UE5\Engine\Programs\AutomationTool\Saved\Logs\Log.txt for full exception trace)

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Please provide more information - which version are you running.

Is this a prepackaged Unreal editor or modified and built from source?

Anymore information that you can provide would be helpful.

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5.7.2 from github + PS5 code from p4 //UE5/Release-5.7/Engine/

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Looks like the c# code is not properly built, please try a clean rebuild of everything.

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Did you do a full clean and rebuild everything from scratch?

The compilation should fail if the method for setting ZenServerStore is missing.

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The rebuild operation has no effect.

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