I’m working on a game that uses data from some sensors on the quest pro, someone said to me that to be able to access that info I need to use the MetaXR SDK, so I built the custum version of Unreal 5.4.4 that Meta recommends and started working. Someone also recommended me to only use either MetaXR or OpenXR, because it’s difficult to make them work togheter. The only problem is that I’m also coming from Unity and actually never really learned Unreal, and the only useful resources I’m finding online are centered on OpenXR (but still, from what I know I need to use MetaXR to access some data).
Should I use both SDKs? Is it good practice? What should I use OpenXR for? What should I use MetaXR for?