Metasounds are capped at volume level 1.0

Summary

Metasounds cannot be played louder than volume 1.0. Audio player devices can be played up to 4.0 and sound cues can be modulated (I believe without limit but up to 10.0 I’ve tried and seems to work) but the new system of metasounds is severely limited because of this clamp.

I understand it was included as a safety feature to stop us making audio too loud but I can just reimport the amplified sound or use an audio player device/sound cue to achieve the same volume.

Please can we rethink this limitation as it’s just making things more awkward for no reason?

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Place a sound component on an entity and change the volume either in the VolumeBase part of the sound component or in code.

Expected Result

Volume changes based on that float

Observed Result

Volume stays the same

Platform(s)

All

Video

FORT-1049500 has been created and its status is ‘Unconfirmed’. This is now in a queue to be reproduced and confirmed.

I understand this has been said to be working as intended to clamp the audio output but because none of the metasounds functions are exposed we can’t amplify the sounds at all (an easy fix would be to let us access modulate in metasounds) or use sound cues in them

It’s making us not want to use sound_components because they’re so restricted compared to the other methods of playing audio