Summary
Metasounds cannot be played louder than volume 1.0. Audio player devices can be played up to 4.0 and sound cues can be modulated (I believe without limit but up to 10.0 I’ve tried and seems to work) but the new system of metasounds is severely limited because of this clamp.
I understand it was included as a safety feature to stop us making audio too loud but I can just reimport the amplified sound or use an audio player device/sound cue to achieve the same volume.
Please can we rethink this limitation as it’s just making things more awkward for no reason?
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Place a sound component on an entity and change the volume either in the VolumeBase part of the sound component or in code.
Expected Result
Volume changes based on that float
Observed Result
Volume stays the same
Platform(s)
All