MetaQuest 3 Eye Height

I have created a Presentation in Twinmotion, with 6 images all viewable at eye height. I’ve exported this to a become a stand alone Presentation exe and hooked up my new Meta Quest 3 VR headset with the official link cable. None of the eye heights are being recognised in the head set, but they are correct if you view on the PC monitor. Never had this problem with Meta Quest 2 and linking to Twinmotion. How do I fix this? It’s like Twinmotion is not recognising the boundary setup and floor levels.

same problem here. …did you find a solution?

no view, no help from twinmotion team. …great… it seems i´m heavily pampered from vray and blender forum

In the end I got this work around. Exit VR, press esc a couple of times so it was back to the normal presenter view on the monitor (no VR displaying), then start the VR again from the pull down menu in the scene. Do not exit the Presenter software or the issue will start again. That seemed to work for me, good luck trying.

just tried that and started VR again as before out of this right menu.

but my presentation points are still one foot over the ground.

i tried to reset the guardian in the quest options, but that also did not help

thanks for your will to help !! all the best