I have created a Presentation in Twinmotion, with 6 images all viewable at eye height. I’ve exported this to a become a stand alone Presentation exe and hooked up my new Meta Quest 3 VR headset with the official link cable. None of the eye heights are being recognised in the head set, but they are correct if you view on the PC monitor. Never had this problem with Meta Quest 2 and linking to Twinmotion. How do I fix this? It’s like Twinmotion is not recognising the boundary setup and floor levels.
same problem here. …did you find a solution?
no view, no help from twinmotion team. …great… it seems i´m heavily pampered from vray and blender forum
In the end I got this work around. Exit VR, press esc a couple of times so it was back to the normal presenter view on the monitor (no VR displaying), then start the VR again from the pull down menu in the scene. Do not exit the Presenter software or the issue will start again. That seemed to work for me, good luck trying.
updated to TM version 2026-1, deleted the presentation and all images and a configuration, deleted a plane with transparent dirtmap that was just a mm upon the ground concrete floor and made that as a decalmap. after making all images new and the presentation everything works fine. take care to make a correct guardian in the quest settings in a standing position.and also dont forget to control the settings eye height of the presentation itself. that you can do in the hamburger menu of the fullframe view in TM or in the exported presentation.
That’s fantastic to hear. I haven’t needed to create VR files since upgrading to 2026.1, but maybe the ones that were misbehaving might be worth updating and recreating.

