Metallic objects are way too dark | Archviz baked lighting

Hey there. I’m working on lighting an archviz scene, having problems with metals.
Objects with metallic materials appear either black or have really sharp dark reflections.
Static Skylight, Stationary directional light, Lightmass importance, Reflection captures - all there.

Here’s a screenshot of all the metal materials I have, just put them in one place and baked


Do you have SSR turned off? /to me it looks like it’s still turned on!
Could you show us your reflection only view + the way you’ve placed your reflection captures?

SSR is turned on

The issue was that I did not have have enough light bounces in order to lit up glossy objects.