Hello, I’m running UE5.5 on Sequoia (just updated from Sonoma) with latest xcode update on m2max and can’t get nanite running although it is set on in project settings (sm6 also set to true).
My latest observation in that I don’t have Matal 3 available under Platforms / Mac / Metal Shader Standard to Target (although I do have it available under Platforms / iOS) - my available Metal options are v2.2, v2.3 and v2.4
Update: okay, somehow after upgrading sequoia to 15.1.1 my nanite rendering started working decently with known limitations (despite Metal 3 is still missing in target standard list)
Now I think this is probably something very specific to my software configuration
I’m somewhat running into the same issue. One project I have the Metal 3+ available and active. On another, I can’t see it in the list. Both projects are under Unreal 5.5.3 and I’m using Sequoia 15.3.1 and have an M3 Max. Maybe it’s project based?
Yeah for me its also missing Metal 3 on 5.5.4 using Mac Studio with M4 MAX (Sequoia 15.3.2). Because of that its running slower with software Lumen that is destroying my lighting on the scene.