Metal only for a part of a mesh

Hello, I want to apply the metallic effect on a sword I modeled. I use UV mapping to get different Materials on this sword but they are all on one material and my sword has parts that are not metal. How can I do that?

Thanks :slight_smile:

you need a black/white mask texture, where white is where you want metallic, and multiply that with your metal input.


You need add a mask for metallic parts and attach this mask to Metallic slot in the shader. Also you can use this mask for adjust other shader parameters for metallic and non metallic parts.

Thank you both, I’ll try it as soon as possible :slight_smile: