Metal non-offline compiled shader

I noticed that in logs for my iOS game I see many warnings like this:

<Warning>: [2016.01.20-16.26.14:670][ 2]LogMetal:Display: Loaded a non-offline compiled shader (will be slower to load)

Is it important? Or maybe should I ignore that?

Thanks for help.

Just taking a guess, I think that is because the shader that is loading is not a precompiled shader. You can only precompile the shaders for metal on a mac. I just figured out the shaders do not precompile on Windows even if you are using the remote build tool.

Yes, I’m using RSync.

We experienced the same problems.
It is only possible to build the project in Mac natively.