Metal are black in game and editor


I’m having some trouble getting my metals to work well.

Ive tried added a cubemap and adding a reflective capture spehere and nothing seems to solve the issue.

Inside the mesh viewer the metal reflectiveness look fine - Imgur: The magic of the Internet

In my scene they look like this - Imgur: The magic of the Internet

I also made a new scene and the reflection captures work perfectly, but they don’t work in my main scene?

I have enabled “Force No Precomputed Lighting”, would that have an effect on reflections? Even applying a cubemap to my whole level doesnt work.