I’ve never had a problem exporting the body to zbrush, adjusting, and bringing it back into unreal.
but yeah
a slider interface for the body would be good
Skyrim has better customization for sure
but its free so I’m not going to complain.
Hello! But how to do it? I mean edit the body in Zbrush and put it back in Unreal? Could you post a link to the lesson? I would be very grateful to you
Just export the mesh as fbx in unreal
import to zbrush
separate the head and body to 2 subtools
subd the body and work on it without changing its topology
export it into blender/maya/max
swap the original metahuman body for the new one.
or use “copy wieghts” from the original to the new one.
There isn’t a lesson.
Hello! I do everything according to this lesson: Unreal Engine 5 | Enzo Behind the Scenes | Part 9: Creating the Metahuman Body Morph in Maya - YouTube
When I get to “merge vertices” at 10:03 and send the model after Zbrush back to UE5.1, the model loads with errors, and the UE crashes, but if I send the model without “merge vertices” then everything turns out fine, morphs in UE work, but at the same time, gaps are obtained on the character’s body at the joints, does anyone know how to solve this problem?
When you export the fbx of the metahuman
you will have 2 meshes really, head and body
when you load into zbrush
copy the subtool
you can split it into head and body to work on it but then you must “reproject all” to the original mesh and re export the original
you cannot change the point order or the body morphs will break
so you have to subd with smooth off or you will separate the neck and head
and then you adjust the body with inflate or whatever
but you cannot change the topology
or again you will need to reproject the new mesh where you changed the topo
back on to the original
if you do you have to "
Thanks everyone for the replies, I’ve solved the problem in ZBrush itself for now, masking the joints on the seams, smoothing the mask, and then editing the body without touching the seams, until that’s it
Hi, I’m struggling to get my metahuman into unreal at all, it shows metahuman as a checked plugin in unreal 5.1 but it doesn’t seem to be allowing me to import my metahuman from quixel. Also, if anyone can take my metahuman out and put it into unreal for me or as an fbx I’d be so happy, thank you for your time