Hello,
I am testing out adding some metahumans to my project. I did a test build and once the game loads a level that includes a metahuman it crashes with the following error:
Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp] [Line: 902]
Rendering thread exception:
Assertion failed: Dependent->IsSubmitted() [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/RenderCore/Private/RenderGraphPass.cpp] [Line: 214]
I did a test build in another project without forward rendering enabled and there is no error there. THen I enabled forward rendering and got the same error. So I think that narrows it down.
Because this error points to a specific line, I wonder is it possible to make some easy changes in code or perhaps disable something related to the metahumans rendering to achieve compatibility?
This is outside of my knowledge - any help is appreciated. I’m willing to pay for consultancy if it’s an area you are expert in.