MetaHumans fingers issue (The fingers are broken!)
I’m writing here after a huge research online, I didn’t find any solutions and the ones I did find weren’t helpful at all, please help.
The MetaHumans fingers are breaking after importing and retargeting “office animations” pack. The office desk pack
I tried any solution I found online but nothing is working, that includes different retargeting bones order and anything you can think about.
I tried to fix the rotation of the fingers manually but it looks bad and at some point while the animation is running the fingers are twisting and breaking over and over again.
Here are some photos (once again I have tried many combinations but nothing works, please help):
I have the same problem and found no fix. I have researched on this and watched all types of youtube tutorial for a solid 2 hours a day since the past week, all I could do and still have not come close. This is really frustrating me and makes me question wether UE engine is the right for me because even in other engines with 1 developer I could import basic models and animations.
I had the same issue, but I’ve solved it here like that:
In the Retarget Manager window, check View Pose. When I clicked mine and set “View Pose”, the hands were totally deformed. So I clicked “Hide Pose”, then Modify Pose> Use CurrentPose, and clicked “View Pose” again. The hands were fixed. When I retargeted animations to the body, the hands/fingers poses were fixed.
I’ve tried other solutions and nothing hasn’t worked for me. This was the only method that worked for my MetaHuman.
Looks very similar to a cleanup problem I ran into with finger animation.
I’m a mocap guy and I spent months on trying to find the way I could migrate animation (raw, preprocessed, cleaned - you name it) in a way to get rid of deformed, bent and twisted fingers.
And I went through several software in the process to find the solution.
With no success.
Honestly, twisted fingers almost got me out from the mocap animation in general. Mostly because of the amount of time needed to fix it.
So I thought of approaching to the problem from the other end of the process. At the end, for me it’s not about the perfect process, but best results possible in reasonable time.
So I came up with the idea for the plugin. It won’t solve the headache with retargeting setups, but it may save a lot of manual cleanup time in cases like this.
I’ve been using it for a while inhouse and finally got released on Fab, with help of a skilled dev nicknamed Nekizo, who put it together into a coded plugin.