Summary
Hello everyone,
I’m currently facing a critical assembly issue after updating my project from Unreal Engine 5.6 to 5.7.1. I would appreciate any insights or support from the community.
The Issue:
After the engine update, attempting to re-assemble or import a MetaHuman creates a conflict within the MetaHumans/Common directory. Specifically, the new assets seem incompatible with existing MetaHumans in the project, causing the older characters’ rigs and meshes to break.
Additional Complications:
MetaHuman Creator Loop: When I access the MetaHuman Creator website, I am repeatedly prompted to “Download MetaHuman” despite being logged into the correct Epic Games account (matching the engine credentials).
Quixel Bridge Visibility: My newly created or updated MetaHumans are not appearing in the Bridge interface, making it impossible to manage them directly.
Questions:
What is the best workflow to update MetaHuman DNA files for 5.7.1 without breaking legacy assets?
How can I isolate “Common” folder dependencies so that new MetaHumans do not overwrite or corrupt existing ones?
Any guidance on how to sync these versions properly would be greatly appreciated. Thank you!
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Creating Metahuman DNA in 5.6 and Assembly it again in new versions
Expected Result
Unreal tries to update older ones(created with 5.6)
Observed Result
Old Metahuman and Blueprints Materials - Lods are breaks
Platform(s)
Pc