Metahuman to static mesh

Hi,any idea to transform from metahuman to static mesh with hair mustache(etc.)

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Greetings @meseagaci

Welcome to the Unreal Engine Community Forum. Were you able to export the Metahuman content out as static mesh? (Skeleton, etc) If so, I’d recommend checking out a video such as Using Mesh to MetaHuman in UE | Unreal Engine.

This is the issue I’m having as well.

That video doesn’t help - its the opposite of what he’s trying to do, and what I’m trying to do. We want to make a static mesh OUT of a MetaHuman :slight_smile: