Summary
Is there any way to download a metahuman in max quality via quixel and get access to the FULL resolution textures so they an be used in blender? As it stands, for some reason it keeps making the main base color face texture 2k instead of 8. the normal map is 8k but i need the max resolution base color face texture. when loading the metahuman in unreal it looks flawless, adding that texture to blender looks very pixelated, is there any way to get access to it? Forgive me if this is clearly known, but i’ve played around in the program for hours and hours with no real luck. Double clocking the texture in the content drawer and changing anything doesnt work although you can resize it, it’s stretching the 2k to max size, not actually generating the detail. Help. Essentially I want to import my metahuman into blender for body morphing and hair etc as i find the unreal default bodies really bad especially for women.
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Import any metahuman and attempt to export max quality 8k face base color textures.
Expected Result
You will get a 8k res output for this particular material.
Observed Result
You will only get a low 2k res output for this particular material.
Platform(s)
WIndows