Metahuman texture issue after import to Unreal Engine 5.5

It is not a texture issue but simplify Materials that Epic made for Low, Medium and High Quality MH.
If you download Cinematic and apply skin materials from it should solve the issue.
Still, materials from cinematic are not optimized.

Overall Epic should have some quality control because it is just silly.

Anyways, for references there is similar closed topic: Metahuman 5.5 skin material issue