Metahuman texture issue after import to Unreal Engine 5.5

Hello there! I have problem with my metahuman. I created it for Unreal Engine 5.5 version. After that imported from Quixel Bridge to my project (high quality of character). Drag & Drop blueprint class to scene. And what I have… texture of metahuman’s head and neck much better than it’s body. How can I fix this? Help me please.

Hey Buddy. Not sure if this is related but I have just fixed an issue with my Metahumans looking bad in the Soviet Village Environment. I had to disable Post Process Volume and everything looks great now. It will probably be a setting with your Environment the same as me.

Good Luck
CGXLV

Greetings @luzakovilya1

Welcome to the Unreal Forum! Are you still having the issue? (Also, did CG’s solution work for you?)

You reminded me of another potential issue I have seen with Metahuman clothes actually @FrostyJas although in my case its custom clothing I have made outside of Unreal. Sometimes the textures look bad if the texture streaming pool limit has been reached. Cant say I have seen that with the standard MH clothes though… I am still relatively new to Unreal myself but these issues only seen to manifest in 5.5.

No, the problem didn’t solve unfortunately :frowning:

Are the textures downscaled? It almost sounds like the scaling is off/resolution is wrong on it.

It is not a texture issue but simplify Materials that Epic made for Low, Medium and High Quality MH.
If you download Cinematic and apply skin materials from it should solve the issue.
Still, materials from cinematic are not optimized.

Overall Epic should have some quality control because it is just silly.

Anyways, for references there is similar closed topic: Metahuman 5.5 skin material issue