I just created a Metahuman using 5.5 placed in in a new UE5.5 project on the High setting from Quixel Bridge. There is a very noticeable difference in the skin texture between the head and body. Can anyone confirm if they see it as well, and possible causes so I can correct it?
Solved: The ‘High’ Metahuman import setting from UE5.4 is not the same as the ‘High’ setting in UE5.5. In UE5.5 Quixel Bridge, you need to import using the ‘Cinematic’ setting. If you use ‘High’ or lower, you get a game optimized metahuman with simpler materials.
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