MetaHuman + Stable Diffusion

Finally studying, Stable Diffusion this weekend, to improve the Unreal renders, and it and it’s amazing! Opens a lot of doors. Hair and clothes are still a problem to overcome, if you want to keep the exactly match to the mesh and use for video, but I’m just starting! Check it out:




you can even get the same clothes and hair style, but you lose a bit of fidelity with the original mesh:

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The impact of Stable Diffusion on these MetaHuman models is truly incredible. It adds a lifelike quality to them and enhances their overall appearance. The future of MetaHuman + Stable Diffusion combinations looks very bright! Thank you for sharing your experience on the matter with us here in the forums. :grin:

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Next I will try some animations.

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Excellent idea; I can’t wait to see the miracles of your results. :partying_face:

In the meantime, do take care! :raised_hands:

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It’s very interesting job ! How did you use Stable Diffusion to improve the rendering of the metahuman while keeping the hairstyle and clothes? Is it with the upscaling function or something like that ? Thank you !

Eli

I used a very low denoising