Metahuman skin rendering issues

Hi,I put a metahuman blueprint character in level scene, then place a RectLight actor in front of the character . I find the skin of character appears to be some strange patch.They are look like as below picture:

But, after disable RectLight “Cast Shadows” option, it look like more normal,as below picture:

So, what causes this problem? Have other people experienced similar problems?

  • After doing some checking and trying, I found out that the problem is caused by the “Transmission” option checked on RectLight actor. So ,everything is normal after i uncheck it.

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