I can’t figure out for the life of me why this is happening. In my render viewport, my character looks how it should but when I render the animation the hair looks different. I have all LODs force set to one, and I even added a keyframe to my sequencer specifically for the beard and eyebrows. I also deselected auto hait LOD in the render settings.
Greetings @BobbyBPG
Welcome to the Unreal Engine Community Forum. This post Why does my viewport look so different to in-game and renders? may help explain the issue that you’re running into. I hope that helps! (If not post back here and we can look further into it)
This doesn’t seem to be the issue I am fairly certain it has something to do with the LODs as this video has a similar issue with the way the hair is textured with dots. Unfortunately, I have already tried the solution he implemented in the video and it hasn’t worked for me.
I figured it out. I had to uncheck the ‘cast shadows’ box under all the hair. I also had to go into each groom asset and switch simulation and RBF interpolation to disabled
Oh, right on! Well, I’m glad you found the answer! Good stuff!
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