Metahuman one eye allways deformed

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Character

Summary

Hi,
I want to create custom animation from video footage - Unreal Live Link
but always I end up with similarly deformed face mesh. I tried 3 different light setups and result its still the same. Please can you tell me where Im doing mistake or why is this happening?

Thanks
D

Steps to Reproduce

I followed steps from this tutorial

00:01:35 Setup LiveLink and Record Takes
00:02:28 Setup Project in UE5
00:03:50 Import footages into UE5
00:04:46 Calibration
00:06:42 Process Animation
00:07:17 Add Face Animation
00:09:31 Add Body Animation
00:12:10 Blend Face and Body Animation

Expected Result

Custom MetaHuman animation from video capture

Observed Result

One eye of MetaHuman its heavy deformed

Platform(s)

UnrealEngine 5.2
same result with
UnrealEngine 5.3

iPhone 13 Pro Max

Additional Notes