Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Summary
Hi,
I want to create custom animation from video footage - Unreal Live Link
but always I end up with similarly deformed face mesh. I tried 3 different light setups and result its still the same. Please can you tell me where Im doing mistake or why is this happening?
Thanks
D
Steps to Reproduce
I followed steps from this tutorial
00:01:35 Setup LiveLink and Record Takes
00:02:28 Setup Project in UE5
00:03:50 Import footages into UE5
00:04:46 Calibration
00:06:42 Process Animation
00:07:17 Add Face Animation
00:09:31 Add Body Animation
00:12:10 Blend Face and Body Animation
Expected Result
Custom MetaHuman animation from video capture
Observed Result
One eye of MetaHuman its heavy deformed
Platform(s)
UnrealEngine 5.2
same result with
UnrealEngine 5.3
iPhone 13 Pro Max