Metahuman Migration Error

Summary

“I created some Metahumans in UE5.4. Now I’m using UE5.6, and I need to migrate the old ones to the new version. I followed the tutorial to upgrade the metahuman, then downloaded it, and finally imported and migrated it. But I got a very strange result. What should I do to correctly migrate my Metahumans?”

Please select what you are reporting on:

Creative

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

1,Open:https://metahuman.unrealengine.com/

2,Select the legacy Metahuman and upgrade it.

3,Open Quixel Bridge, select the new Metahuman. Download it, then migrate and import it.

4,Open the Metahuman’s Blueprint. Its body is distorted.

Expected Result

I will get a new METAHUMAN.

Observed Result

Metahuman’s body is distorted.

Platform(s)

windows

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Hey,

Would you be able to share the .mhb file in the thread and I can take a look?

The legacy MetaHuman bodies are mirrored in UE5.6, does the issue resolve itself if you select another body type in the UE5.6 body panel?

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I gave it a new body, and the bug is fixed. Thanks!

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