Metahuman Manager/Packaging Metahuman does not want to use custom textures

Summary

I’m trying to package a custom metahuman that has 4 custom textures.
No matter where I put them I get verification errors “These are not the correct places for these textures.”

The documentation says nothing about where to put custom textures in terms of file structure. Everywhere I try is a fail. It only mentions grooms, clothing, skeletal clothing, and editable character files. Any ideas?

I’m pointing to the textures in Metahuman creator with the “custom textures” inputs. So it’s really curious to me that it wants me to then put the textures in some other unknown location, despite directing them to the location in metahuman creator.

Please select what you are reporting on:

Metahuman Creator, Unreal 5.7.2

What Type of Bug are you experiencing?

Metahuman Character

Steps to Reproduce

Assign custom skin textures in Metahuman Character Creator and then try to package it using Metahuman Manager. Placed MHC file in Content/EditableCharacters/.

Expected Result

Metahuman verification with no errors

Observed Result

see image

Platform(s)

windows

Upload an image

Additional Notes

The documentation makes it seem like you can package assemblies which makes sense but metahuman manager does not want to let me do that. I can only seem to package the editable metahuman. Which would be fine if it worked.

It only recognizes anything in “EditableCharacters” folder which leaves me wondering why the documentation mentions packaged metahumans for this part of the process at all.

That said, it really does not want me to put those custom textures in this folder, either.