Metahuman Look at Target

Can anywone point out how to let the metahuman look at an object interactively both eyes and neck. best would be to be able to mix with sequencer animation.

Thanks in advance for any ideas how to approach this

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Hi qusm, did you find a solution or make any progress on this?

Hi, yeas i did i generate a lookat vector in the levelblueprint and cast it to the face animation, there i blend between.
see my screenshots attached

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Is there a way to do this with a metahuman and a cinecamera?

have you solved this

A while ago I created a tutorial regarding dynamic look at target which I think can be useful here:
Dynamic Eyes Look At Target