Tips for characters to make eye contact with the camera?

If you’re using metahuman, in the face control rig, there’s node called “aim to” that can be setup to receive a location input from a target actor (vector), calculates a target rotation and rotate a list of bones using a “find look at rotation” sort of logic. Then, animating the camera updates the location variable and metahuman head and eyes will follow.

I’ll see if I can find a video example.

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