Metahuman is Black in Lumen Reflection

I have Lumen raytracing on, and everything is reflecting properly except for my Metahuman. He’s just fully black.

However, when I use Path Tracing, the reflections work just fine.

Has anyone ran into this and found a solution?

Thank you in advance!

What does your post-processing look like? There are many different lumen settings that could lead to that appearance, besides lumen being enabled or not. What does your lumen scene look like?

Did you get a solution for this?

Do you have ‘enable hit lighting for reflections’ on?
Surface cache can’t handle skinned objects.