Metahuman Indirect Lighting

Is there a fix to the indirect lighting issues with Metahumans either available or upcoming? I spent a good amount of time developing a scene. When I put my Metahuman into, it looks bonkers. It’s like he has really bad hair plugs from the 80’s.

From what I have seen from other people’s issues, it has something to do with indirect lighting or emissive material.

Any information that you can provide on the matter would be greatly appreciated.

This is the difference that I’m seeing…


I’m experiencing a similar issue with werid shadow artefacts on metahumans from the city sample crowd pack that I think is due to indirect lighting too. They look fine in any other type of light though… Cant seem to find a solution anywhere online. Did you ever manage to resolve this?