Summary
Version: 5.8.4-58902052+++UE5+Release-5.8
Platform: Windows 11 (25H2) [10.0.26200.9711] (x86_64)
GPUs: NVIDIA GeForce RTX 5090 and NVIDIA GeForce RTX 3090 in the same machine
In a MetaHuman Identity asset, pressing “Track Markers” on a promoted frame (FBX mesh) fails. Opening the Identity asset editor already logs ONNX Runtime errors.
NVIDIA STUDIO driver: [617.42], latest available
What Type of Bug are you experiencing?
Animation
Steps to Reproduce
- Create a MetaHuman Identity asset.
- Create components from an imported FBX face mesh.
- Promote a frame and press “Track Markers”.
Expected Result
Markers are tracked.
Observed Result
“Promoted frame processing failed. Not initialized.”
Affects Versions
5.8
Platform(s)
Windows
For crash reports, include your callstack
Log (excerpt):
LogNNERuntimeORT: Error: ONNX Runtime unknown exception (SEH)!
LogNNERuntimeORT: Error: Session creation failed.
(repeated 4 times when opening the Identity asset)
LogMetaHumanIdentity: Error: ChinTracker is invalid.
LogMetaHumanPipeline: Display: Pipeline using unspecified GPU
LogMetaHumanPipeline: Error: Start error in node “GenericTracker” - Code 0, Message “Not initialized.”
LogMetaHumanIdentity: Warning: Tracking process failed: Not initialized.
Additional Notes
Tried re-install Unreal engine - no help. Either no help when selecting Windows settings / Display / Unreal only use RTX 3090.
But from device manager disabling RTX 5090 it works immediately.