I saw that Metahuman was updated.
I was hoping to reduce the head scale, and it came true.
However, it is not reduced when exporting through the bridge.
Please share solution…
Have a nice day.
I saw that Metahuman was updated.
I was hoping to reduce the head scale, and it came true.
However, it is not reduced when exporting through the bridge.
Please share solution…
Have a nice day.
is this issue still unresolved ?
yes. I’m facing the same issue where the head is scaled in MHC but not in the UE4 export
You can do it manually.
2023 Q4. The issue is still with us.
Even I’m facing the same issue. Head scale of my Metahuman character which was exported through the bridge looks odd. I have to reduce the scale manually to 0.85 to make the head size to look right. But once we load the animation from Maya to Unreal, the head size will go back to big one. I am newbie to unreal workflow. Please help!!!