I need help with a rendering issue reguarding my animated metahumans. I’ve created an animation in the sequencer in UE 5.3 and animated my Metahumans. Everything looks great in the sequencer but when I render 4 out of the 6 Metahumans leave their heads behind. I’ve tried comparing the two that work with the others and just can’t pinpoint it. The animations were created in Qualisys Motion Capture studio and retargeted in UE. The characters are all doing the same animation together. Two have the same body size and hairstyle and all have the same LOD’s. I’ve tried different LOD’s as well and it doesn’t fix the problem. I’ve looked at other similar topics but haven’t found one that is like mine where the heads are good in the sequencer and only disconnect when rendering.
This if for a school capstone project which is due and I’m hoping to get an couple extra days to turn in a real render rather than a screenshot recording smh. Thank you!