Metahuman Head Floating issue

Is there anyone still struggling with Head Floating issue? which is metahuman’s face and body animations are separate?
Currently using unreal 5.1.1, searched all videos from youtube, and ue5 forum. Can’t solve at all.
plz help the newbie

Hello @shallow,

Are you using the same animation blueprint for the head mesh? Also, if you are and that’s not the problem I would recommend taking a look at this post. There were a number of users having a similar issue and it seems they offered multiple possible solutions. I hope this helps resolve your problem!

Hi there @shallow, hope you’re well!

This topic has been moved from International to Character & Animation.

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Thanks and happy developing!

Thanks for reply. Few days I didn’t find solution so i changed software …haha now I have new problem with render issue.

Oh, well that’s unfortunate. I’d be happy to take a look at any issue that you’re having. What type of render problem are you experiencing?

renderingissue_1
This… After Rendering, Clothes and hair move madly. Some people here have same issue like me. and they change the advanced option , like change tick frame same as their sequence frame.
But after i change my tick frame. it is not the perfect solution. still moving wired. Can you give me some advice

hI shallow how are you? did u manage to solve it?

I have nothing helpful to add, except to confirm that I too have yet to solve this problem. I have closely followed many online tutorials (many of which do not resemble each other), and have yet to find anything that has made it work for me.

Whoever makes a “once and for all” tutorial on this, they’ll be a hero to many.

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I’m having the same issue. Downloaded the Metahuman sample project. Hair keeps floating both on Ada and Taro. I’m on a Macbook Pro M2. Followed various tutorials, wasted lots of precious hours and nothing. Change LOD, etc. UE just doesn’t run smoothly. It’s a cumbersome program.

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I have no special interest in this, but I just bought ZenBlink, and it keeps the head attached. I tried to play a montage on top of it, though, and the weights were not good. I’m sure it’s user-error. I think ZenBlink is great, though.

This is for runtime stuff. I haven’t had problems with Metahumans very much in Sequencer for awhile.

Ben

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Weighting is an area I am working on constantly. I can not account for every use case but as problems arise, I will make an effort to improve the plugin, if I can. The latest update was published today (2.1.1) and hopefully, it addresses some of the minor issues with blending etc.

When u are using Physics for clothes… its best practice to not use metahuman clothes… when making the metahuman… u want to not take any clothes built in the metahuman creator cause the parts hidden behind the clothes of the character wont be rendered therefore the metahuman would not have those parts… just dont select any clothing… and probably make something in software like marvelous designer or cloth3d…

As for the head not being attached to the body… there are videos on how to join the neck and body of a metahuman

If u are concerned about having to run the animation on all skeletal bodies of the metahuman(if u have clothes)… that is not the case… if u open the folder created by metahuman in your project… there should be a blueprint of ur metahuman… (u can also just search “BP_(name of ur metahuman in the creator)”)… the other parts of the body would be setup to be children of a “body” skeletal mesh… to play animations u just have to play it on the body mesh… to migrate it u need to copy all the blueprint code to ur made character blueprint…

Hope this fixes all your issues…