MetaHuman hairs render only if the camera is close

What worked for me for cinematic use case:

  1. Forcing LODs in lod sync (obviously)
  2. Setting the bounds in all hair assets in the character BP to high number (I set 99 probably overkill)
  3. In Groom Assets, ensuring all LODs are set to visible and have Geometry Type: Strands selected (as per @molotow121).

Step 2 eliminated LOD popping when zooming out. Step three eliminated flickering/glitches. For now. I’d like to test if forcing LOD and increasing bounds solves it without step 3, I think I did this before.