Metahuman Hair Render

Hi guys, I render this piece in UE5! The Metahuman piece!

I changed Anti aliasing Temporal sample to 64 to have better and smoother render, However the hair physics cause what you can see. It simulates hair physics every counts for temporal sample and cause motion blur in a simple frame!
I render without the temporal count and it works but the quality of motion blur and depth of field decreased drastically.
My question is that how can I use temporal sample and keep the hair physics?

https://youtu.be/MM-S3yGJDQY

2 Likes

Hi ! ! did you fix it ?

1 Like

Seems to be related to this: UE-172069 Cloth/Hair Physics going Crazy in MRQ with Temporal AA

The same happens to me . The only way is to lose the antialiasing ?

I think the easiest solution would be to turn off Motion-Blur or simulate the hair in a different dcc and import them back in UE using a groom-cache.

I explained all this in detail here: