Hi guys, I render this piece in UE5! The Metahuman piece!
I changed Anti aliasing Temporal sample to 64 to have better and smoother render, However the hair physics cause what you can see. It simulates hair physics every counts for temporal sample and cause motion blur in a simple frame!
I render without the temporal count and it works but the quality of motion blur and depth of field decreased drastically.
My question is that how can I use temporal sample and keep the hair physics?