Metahuman hair not rendering in reflexion

After a lot of testing in the options . My MetaHuman are still bald in the mirrors. Version 4.26 all raytracing option active.
How to solve this problem ?
Thanks You

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Possibly add the model to the sequencer view… All my beard hair is blonde when I add a reflection volume to my session. Have no idea why?

Ray Trace Reflection doesn’t work even when Visible in RayTrace is checked for Hairs So sad.
Did some1 find resolution for this ? Thx.

This is because ray-tracing is expensive. Probably a switch for ray-tracing in the MetaHumann. Watch this video to see what I mean:

Have you ever found a solution to this? I’m on 4.27, same issue.

Select Metahuman and select the hair and tick “Use Hair Raytracing Geometry”

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Unfortunately, same result as before: a very bold Metahuman (I’m on 4.27)

Yes, it worked for me.

PS Sorry my picture is dark but you can see he has hair in the broken mirror

I forgot to say, I also adjusted LODBias

Still not working for me

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Its a workaround but disabling Raytraced Shadows fixed it for me.