Hello, I’ve been struggling with this a bit the last day and a half. Made a Metahuman character for a potential video project and I can’t seem to get it to look right in Unreal. Specifically issues around the hair. He has hair, beard, mustache, eyelashes set in the Metahuman Creator but some have not been working when I imported them.
Changing the beard, mustache, and eyebrows updating got the new ones to show up but the eyelashes are still nowhere. And then there’s issues with all the hair just showing the skin under (see the screenshot).
Thought it might be the level I setup. I understand emissive light sources can cause problem for the Metahuman hair so I tried removing all of the emissive lights in the scene. Still a problem.
Tried what I found in searching of forcing LOD 0 with a console command. Tried the trick to change Forced LOD in the BluePrint to 1. Also tried 0. No luck with any of that. Tried scaling the hair elements, which was a trick I found. No luck with that either.
Tried deleting the whole Metahuman folder in the project and redownloading and adding. Didn’t really help.
Downloaded the Metahuman Sample Project and the default Metahumans in that didn’t have issues with the eyebrows it seemed so I changed mine to match the ones on Taro. Hair still doesn’t look quite right on them.
Tried to add the preset Metahuman Taro Metahuman from the Sample Project and that one is also not looking quite right.
Tried starting a new third person game project to see if it was my project. No luck. Screenshot below is from the third person game project. Still have that weirdness with the hair. Tried turning off everything but the directional light just in case there was something emissive I
I feel like I’m missing a step or a setting or something here. Maybe something isn’t downloading right. Any ideas out there?
I’m on an M2 Max MacStudio with 96GB memory, macOS Sonoma 14.3.1, Metal 3, and using Unreal 5.3.2.