So I’m using a metahuman and the hair works perfectly fine when I play in editor. However whenever I make a build it flickers horribly and when I orbit the camera around my character it sort of detaches from his head. Anyone experienced this?
I figured out the reason, so I’ll leave the answer here for posterity in case anyone else has this problem. So I had the hair parented to the skeletal mesh in the character blueprint hierarchy, however the Parent Socket was set to None. Once I parented it to the head bone the problem went away.
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