MetaHuman Grooms - Hair Explosions in UE 5.7

Hey,

When I create a MetaHuman in Unreal Engine 5.7.1 the grooms look a bit off in all of the strand groom LODs.

I’ve heard this might have something to do with the binding asset, but I didn’t have this issue in UE 5.6.

Cheers,

Matt

Hey Matt,

We are aware of this one and have a fix committed, which will be released in the next hotfix.

If you need it sooner you can grab the change from source:

https://github.com/EpicGames/UnrealEngine/commit/f49c2f80aef0e4960fdb270c64ca6196e0d450ad

Cheers
James