Summary
Using the release branch of Unreal Engine source from github (at the time of writing this commit is dbd4567 on release branch),
I am using Metahuman Creator to create a basic metahuman with one hair groom. I use it with a basic mutable customizable object having body/face and the groom.
The metahuman hair is acting weird for low LODs (Mutable using cinematic metahuman has issues with LOD0-2, mutable using optimized metahuman has issues on LOD0 only)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create an empty project add mutable and metahuman plugins.
- Create a metahuman that has hair groom added.
- Assemble a metahuman with cinematic option (or optimized option)
- Create a CustomizableObject and use the head skeletal mesh and the groom nodes to add the head mesh and the hair.
- Compile the customizable object
Expected Result
The head mesh and the hair should be added to the mutable output and hair should be attached to head properly.
Observed Result
The groom attached to head is distorted.
Platform(s)
Windows 11
Unreal Engine 5.7.2 (Source branch release and commit dbd4567 )
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Additional Notes
I created a minimal Unreal project that demonstrates the issue (the one used for screenshots)

