Hi,
I’m having an issue with MetaHuman Groom (strand hair) simulation in UE 5.6.
What happens:
- Groom hair simulates correctly in:
- Groom Asset Editor
- Character Blueprint viewport
- As soon as I press Play (PIE), the hair stops simulating and becomes static.
- Character animation plays normally, only the groom simulation is frozen.
Environment:
- Unreal Engine 5.6
- Windows PC
- Deferred Renderer (Forward Shading OFF)
- MetaHuman with default strand-based Groom hair
What I checked/tried:
- CVars in PIE console:
r.HairStrands.Enable = 1r.HairStrands.Strands = 1r.HairStrands.Simulation = 1
- Scalability set to Epic (
sg.EffectsQuality 4) - Groom physics and Chaos simulation enabled in the Groom Asset
- Forced simulation ON at BeginPlay (with delay)
- Disabled update rate optimizations, set Always Tick, Post Physics tick group
- Hair LOD logic (
Is Hair Strands Supported in World) does not seem to be the issue
Expected behavior:
Groom hair should simulate at runtime the same way it does in editor and BP preview.
Question:
Is this a known limitation or bug in UE 5.6, where Groom/Chaos hair simulation does not run in PIE/runtime but only in editor/preview or Sequencer?
Any insight would be appreciated. Thanks!