Hi, I’m facing a render issue with Metahuman groom assets. The hair, eyebrow and eyelash renders with a white noise only at the time of rendered sequences. Inside the engine everything looks fine and good during animation with lumine setting in UE 5.5. Even increased the samples up to 64 and tried all anti-aliasing methods. Not sure what is causing this issue. I’m using DSLR 16:9 camera with universal zoom lens and a crop of 2.39. Even tried most of the denoiser console command but doesn’t fix anything. Increasing the samples reduces the noise size but still present at noticeable amount and acts as if the hair had masked the noise card, so when the head makes a movement the noise is panning inside the hair like a mask layer. Do anyone know why this noise is occurring only at the time of renders?
Same problem. Can’t fined any fix.