Summary
Save Metahuman DNA in Expression Editor causes teeth vertices on LOD1 to snap to 0, 0, 0 point in UE (in maya those verts are missing)
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
UI/Tools
Steps to Reproduce
- Load head dna in Metahuman Expression Editor in Maya
- go to Neutral Pose
- Save Metahuman DNA
- Choose bodytype for export
- Export all with newly created dna asset
- Import LOD1 Mesh to editor
- See snapped vertices in Skeletal mesh editor
- In maya change DNA file for newly created one via expression editor
- Load LOD1 meshes
- See some vertices are misisng on teeth
Expected Result
I expect that all meshes across all LDOs have proper vertices placement and skinning in UE and proper display in maya
Observed Result
Few vertices on mesh lod1 are snapped in UE to 0, 0, 0 instead of proper placement and in maya those vertices are displayed black
Platform(s)
Windows 11, Maya 2025, Metahuman For Maya v. 1.1.14, Unreal Engine 5.6
Additional Notes
This bug occured in Metahuman for Maya version 1.01 and persists in 1.1.14

