I added City Sample Crowds FaceMesh as a compatible skeleton to UE5.8 MetaHuman, and the facial animations in City Sample Crowds became selectable just like all previous versions of MetaHumans. It must have been done correctly since I confirmed the animation was working in the Preview Animation dropdown in the MetaHuman’s FaceMesh window.
But when I assigned the animation to a MetaHuman’s face in UE5.8.0 sequencer, the MetaHuman’s face didn’t animate at all. I removed the control rig track from the sequencer and added the animation, just like previous UE versions that was working without any problem.
Am I missing something?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
Create a MetaHuman
Add City Sample Crowds asset from Fab to the project
Open Face Mesh of the MetaHuman
Add City Sample Crowd’s face mesh to compatible skeletons
Create a level sequencer
Add the MetaHuman to the sequencer
Remove the face control rig track from the sequencer
Add a City Sample Crowds facial animation to the MetaHuman’s face in the sequencer
MetaHuman’s face doesn’t animate, unlike previous versions of MetaHumans
This worked for a new 5.8 MH though only one 5.7: Edit the metahuman blueprint select the Face component: set Animation Mode = Animation Blueprint, and Anim Class = Face_AnimBP. Ensure the same two settings values for the Detail of a level sequence actor of this blueprint.
Thank you. But Face_AnimBP isn’t listed in the Anim Class menu.
Here’s what I have found so far.
UE5.8
• Adding facial animation sequence to MetaHuman face in sequencer doesn’t work.
• Baking it in sequencer doesn’t work.
UE5.7 to UE5.8 migration
• Migrating facial animation sequence from UE5.7 to UE5.8 doesn’t work.
• Baking facial animation in UE5.7 and migrating it to UE5.8 works.
UE5.8 markerless motion capture
• Captured face and body animations with markerless motion capture work for both body and face when it is added to MetaHuman body in sequencer.
• Baking the animation in sequencer works for body but stops animating the face.
Hi! I`ve suffered for 5 days and found some solution! Leave all blueprint settings as it is - Use animation blueprint, anim class: ABP_Face. Dont mark "Disable posr process blueprint", leave this setting empty, let BP do its work. So, then the main part: In sequencer RMB on a Body section- Rebind component-Face. Then, if the head jumps in offset, do this: RMB on face animation - Properties- in playback settings find Use custom mode and check it. After all this steps i repaired all may metahumans in 5.8. Good luck!