Summary
I added City Sample Crowds FaceMesh as a compatible skeleton to UE5.8 MetaHuman, and the facial animations in City Sample Crowds became selectable just like all previous versions of MetaHumans. It must have been done correctly since I confirmed the animation was working in the Preview Animation dropdown in the MetaHuman’s FaceMesh window.
But when I assigned the animation to a MetaHuman’s face in UE5.8.0 sequencer, the MetaHuman’s face didn’t animate at all. I removed the control rig track from the sequencer and added the animation, just like previous UE versions that was working without any problem.
Am I missing something?
Please select what you are reporting on:
Creative
What Type of Bug are you experiencing?
Character
Steps to Reproduce
- Create a MetaHuman
- Add City Sample Crowds asset from Fab to the project
- Open Face Mesh of the MetaHuman
- Add City Sample Crowd’s face mesh to compatible skeletons
- Create a level sequencer
- Add the MetaHuman to the sequencer
- Remove the face control rig track from the sequencer
- Add a City Sample Crowds facial animation to the MetaHuman’s face in the sequencer
- MetaHuman’s face doesn’t animate, unlike previous versions of MetaHumans
Expected Result
MetaHuman’s face animates
Observed Result
MetaHuman’s face doesn’t animate
Platform(s)
Windows